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This means that the player will have to compile a full warrant rather than one of just enough traits to distinguish which crook is responsible.

and that all the clues given about the suspect are physical traits, enabling the user to identify the crook on sight.

The text of notes and of bystanders' dialogue could be dragged into an "electronic notepad" in the bottom right corner of the screen for reference.Īnother change is that the player is not given dossiers describing the members of V.I.L.E. "You'd lose sight of her if stepped behind a lightpost." or "His height wasn't standard for basketball, but it was perfect for miniature golf." Although speech balloons were still used on them, bystanders spoke their dialogue aloud as well. The bystanders, on the other hand, could either be asked where the suspect went, in which case they would provide a geography clue, or what the suspect looks like, in which case they would make a casual comment about one of the suspect's physical attributes, i.e. The scraps of paper exclusively provided clues about the suspect's appearance. Each location provided clues in the form of several bystanders and scraps of paper lying on the ground. Each location had an elaborately painted backdrop that could be scrolled around a full three hundred and sixty degrees. Unlike in the previous games, the image of the locations took up most of the screen, with the game options only taking up the bottom third of the screen.
